Best Fortnite Save the World clubs
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#1 Astrobatte 9000
#2 Frappeur Fortsville 3000
#3 Initiateur
#4 Lâcher de Micro
#5 Batte
#6 Dérapeuse
#7 Bois 1 Expert
#8 Morniflicateur
#9 Grand-duc
Top Clubs in Fortnite Save the World
Below, we’ll delve into some of the best clubs that Save the World has to offer. We’ll cover their defining features, recommended perks, and reasons why these weapons are staples in the arsenal of many melee-focused players.
Walloper
The Walloper is widely celebrated for its heavy attack, which lets you leap into the air and crash down onto a group of enemies with tremendous force. This leap attack can clear groups of smaller Husks instantly and significantly damage tougher enemies. The Walloper’s base damage is respectable, and its impact rating is substantial, making it a great all-around club. With the right perks - such as attack speed, crit rating, and elemental damage - the Walloper turns into a superb tool for crowd control.
Additionally, the weapon’s leap attack synergy with certain heroes can be staggering. Heroes that grant extra impact or reduce heavy attack cost can help you spam leaps more frequently, controlling the battlefield. The Walloper might feel sluggish at first if you’re used to swords, but once you adapt to its timing, you’ll appreciate how it can hurl groups of Husks away from objectives, giving you or your team a chance to reposition or focus on ranged threats.
Lead Sled
The Lead Sled, part of the Flintlock set, is known for its incredible swing speed when perked correctly. Despite being classified as a club, it can become surprisingly fast and fluid. Its heavy attack is a forward charge that can barrel through groups of enemies, dealing massive damage along the path. This combination of speed, power, and mobility makes the Lead Sled a popular choice among players who crave a more aggressive melee style.
If you choose to use the Lead Sled, consider rolling perks that enhance attack speed and critical damage. Pairing it with a hero like Paleo Luna can make your average swings lethal, and you’ll be able to fill the battlefield with critical hits. Its relative agility also means you can mitigate some of the risk of being caught in large crowds. Just be mindful of the stamina cost of the forward charge, and make sure you have a method of regenerating energy or limiting your heavy attacks to the most opportune moments.
Pulverizer
The Pulverizer is another heavy-hitting club that excels in raw damage. It’s slower than the Lead Sled, but each hit can potentially stagger or knock down multiple enemies. The Pulverizer’s heavy attack is a ground slam that deals area-of-effect damage in front of you, making it perfect for funnel-like choke points or clusters of Husks. Because of its slower swing speed, you might want to roll at least one attack speed perk to make it more manageable.
If your hero loadout focuses on high damage multipliers or you run a setup that capitalizes on each hit, the Pulverizer can devastate even Mist Monsters. Pairing it with perks such as increased impact, damage to stunned enemies, and a suitable element can yield incredible results. It’s important to position yourself so that you can maximize the ground slam, lining up as many Husks as possible for each attack. Used correctly, the Pulverizer can live up to its name by flattening multiple threats with ease.
Smasher Basher
True to its name, the Smasher Basher is tailored for dealing with high-health targets like Smashers. It boasts elevated impact and a heavy swing that can be quite punishing. The Smasher Basher stands out for its ability to interrupt powerful enemies consistently, preventing them from unleashing their most devastating attacks. It might not be as flashy as the Walloper or as fast as the Lead Sled, but for pure stopping power against particularly tough adversaries, it’s a top contender.
When rolling perks, consider adding a combination of critical hit rating and impact or pure damage buffs. If you frequently face elemental Smashers, rolling an elemental perk such as Nature for Water Smashers can give you a noticeable advantage. You can also incorporate support heroes who grant bonuses against Mist Monsters or large enemies. Even though the Smasher Basher is not the most popular club among casual players, those who consistently go toe-to-toe with big threats find it indispensable.
Surround Pound
While commonly labeled as a hammer in the game, the Surround Pound falls under the broader melee category that can include clubs in certain sets. It delivers a heavy shockwave that radiates outwards when you activate its heavy attack, damaging enemies in a wide area. This weapon is especially popular in end-game missions where large waves of enemies can swarm objectives from multiple angles.
Rolling perks for the Surround Pound often focuses on maximizing its wide-area capabilities. Some players opt for increased impact and crowd control perks, ensuring that the shockwave disrupts as many Husks as possible. If you prefer a more balanced approach, you can add a critical build for the normal swings and rely on the heavy shockwave primarily for crowd control. Because the Surround Pound’s AoE is exceptionally large, it’s easy to stand near the objective and clear large swaths of enemies with a well-timed heavy attack.
Strategies for Using Clubs Effectively
Clubs thrive in close-quarters combat scenarios, but they require a bit of positioning and timing to maximize their potential. Here are some core strategies:
1) Positioning: Because many clubs have wide swings or AoE heavy attacks, try to cluster enemies together before striking. Funnel them into choke points or wait for them to group around an objective. Then let loose with a heavy slam or a sweeping regular attack for maximum efficiency.
2) Stamina Management: Clubs can be stamina-hungry, especially if you rely heavily on their charged or heavy attacks. Use your stamina judiciously. Some situations might call for rapid normal swings rather than continuous heavy attacks. Know when to hold off so you have enough stamina left for an emergency ground slam or leap attack.
3) Hero Abilities: If your hero has abilities that buff melee damage (like the crescent kick or smoke bomb for certain Ninja subclasses), weave them into your rotation. Keep an eye out for ability cooldowns that can complement your club usage. For instance, stunning a group with an ability just before you slam them with your club can multiply your overall effectiveness.
4) Elemental Matching: Carry multiple clubs with different elemental perks if you plan on using clubs as your main damage source. Elemental matching can be the key to success in higher-level missions, as it dramatically enhances your damage versus elemental Husks.
5) Team Coordination: If you’re playing with teammates, coordinate your club usage with their crowd-control methods. For instance, if an ally is using a Shock Tower or a Gas Trap funnel, you can use your club to knock enemies into that area. Effective synergy between traps, abilities, and melee can lead to swift wave clears.
Common Pitfalls and How to Avoid Them
Even though clubs can be incredibly powerful, they have limitations that some players overlook:
1) Overcommitting to Heavy Attacks: Relying too heavily on big swings can leave you without stamina and potentially vulnerable. Practice a balance between normal and heavy attacks, especially if you see a Smasher charging or a Blaster taking aim at you.
2) Ignoring Attack Speed: A weapon that hits hard but swings very slowly can be problematic if you get swarmed. Though clubs naturally have slower swing speeds, perk rolls and hero buffs can partially compensate. Don’t ignore the importance of at least one attack speed perk if you find yourself overwhelmed.
3) No Backup Weapon: Relying exclusively on clubs means you might struggle against ranged Husks perched on ledges or lobbers throwing projectiles from afar. Always carry a versatile ranged weapon or a sidearm that can handle threats outside of melee range. Transitioning quickly to handle distant targets is key to preventing objective damage.
4) Poor Element Choice: Running a physical club in a high-level Fire Storm mission can hinder your performance. Plan ahead based on the mission’s elemental modifiers, or carry multiple versions of the same club with different elements.
5) Lack of Crowd Control Awareness: Clubs are potent crowd control tools, so use them accordingly. If you ignore large clusters of Husks because you’re fixated on a single target, you might miss the weapon’s true strength. Always look for the optimal angle or positioning to maximize your impact.
Hero Synergy Examples
Here are some specific examples of hero synergies that can take your club performance to new heights:
1) Paleo Luna (Commander) + Blast from the Past: Paleo Luna’s perk adds a significant portion of your health as melee damage. Pairing her with Blast from the Past increases your max health and removes shield regeneration, turning you into a high-damage bruiser. Equip clubs with attack speed or crit perks to capitalize on Luna’s massive damage boost.
2) Tank Penny (Commander) + Support Impact Heroes: Tank Penny’s Commander Perk often involves boosting melee impact or heavy attack efficiency. Adding heroes in support that further enhance impact or reduce stamina costs helps you chain stun even Smashers. This synergy is perfect for clubs like the Pulverizer or Smasher Basher that rely on high impact.
3) Sid (Power Pop Constructor) + Surround Pound: Sid’s perks can bolster abilities that revolve around knockback or AoE damage. Coupled with the Surround Pound’s massive shockwave, you’ll have an easier time controlling entire waves of Husks. Add supporters who grant increased damage against stunned or knocked down enemies for even more synergy.
4) Ragnarok (Shock & Awe) + Walloper: Ragnarok’s thunder-focused perks can complement weapons that deal large AoE or have a shockwave-like heavy attack. While the synergy isn’t as direct as Paleo Luna’s raw damage buff, it can still enhance the crowd control aspect of the Walloper. Pair this with supporters who add to AoE impact or reduce heavy attack energy costs.
5) Steel Wool Carlos + Lead Sled: Steel Wool Carlos often has perks revolving around music-themed buffs and sometimes improved melee performance. With the Lead Sled from the Flintlock set, you can create a stylish and high-impact synergy, especially if your aim is fast attacks and high crit. Perks that reduce cooldowns on melee stuns or impact can help you maintain a frenetic, unstoppable tempo.
Advanced Tips for Mastering Clubs
1) Animation Cancelling: In certain situations, you can cancel the end lag of your club swings by initiating a weapon swap or ability usage. This tactic requires precise timing and practice. Though not as commonly exploited as with swords, it can still raise your damage-per-second in frantic fights.
2) Managing Groups vs. Single Targets: Clubs excel in crowd control, but you might need different tactics for single high-health targets like mini-bosses. Consider swapping from a “spread out” approach to focusing on precise heavy attacks or using perks that punish staggered or stunned bosses.
3) Elemental Variety: As mentioned earlier, carrying multiple elemental clubs is crucial at higher levels. You don’t want to rely on a single-element club against a wave that’s resistant to that element.
4) Synergy with Traps: If you place traps that slow or freeze Husks (like the Floor Freezing Trap), you can easily line them up for a devastating club slam. The slow or freeze effect keeps enemies clustered, allowing you to land a maximum impact heavy attack.
5) Defensive Building: If your defensive structures channel Husks into tight corridors, clubs can become even more effective. You can station yourself at the end of these corridors and continuously slam enemies who have nowhere to escape, amplifying the club’s potential for wave clear.
Comparing Clubs to Other Melee Categories
While swords are generally faster and spears have unique leap attacks, clubs stand out for their impact and raw stopping power. Axes tend to focus on balanced damage and swing speed, whereas scythes often deal with sweeping arcs but lack the high impact that clubs offer. If you like the ability to stun or knock around large groups or you regularly face issues with Smashers and mini-bosses, clubs might become your go-to weapon class.
Additionally, clubs often have some of the highest heavy attack damage in the game, making them formidable for boss-slaying builds. The trade-off is lower swing speed and occasionally shorter range compared to other melee weapons. In group play, clubs can complement teammates using swords or ranged weapons by providing crowd control or finishing off stunned enemies.
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